Apprentice
Everyone starts here, with an explorer's cap and a cosy study nook. Your first runs teach you how the game works.
Explorer Cap · Lv 1
Leather Satchel · Lv 3Welcome to Sparkuna, the practice world by Eduversal. It turns your daily practice into an adventure. Pick a companion, answer Math and Science questions made for your grade and English questions at your own level, and watch your character grow every time you learn something new.
Sign in with your school Google account. Free for every student at an Eduversal partner school.
Real practice runs on an iPad: new kinds of questions, a combo, the boss, a brand-new form for your companion and your own floating island. Tap play and turn the sound on.
1 min 33 s · English voice-over
It is a map full of places to explore and paths still to discover. Every idea you understand adds a new spark to the journey. Keep scrolling.





Sparkunaby EduversalPractise. Level up. Shine.Every companion has its own personality. You can switch any time, and your level and unlocks always stay with you.
Every right answer gives you points, and points are XP. As your level goes up, your companion powers up into a new form. Keep scrolling to see Sparky grow.
Everyone starts here, with an explorer's cap and a cosy study nook. Your first runs teach you how the game works.
Explorer Cap · Lv 1
Leather Satchel · Lv 3Your companion powers up for the first time. A few weeks of steady practice gets you here.
Paper Crane · 3-day streakNow you are the one others look up to. New gear and rare companions start to appear.
Starfire Beret · Lv 10
Cyber Satchel · Lv 12Steady practice all year. Epic items unlock: a laurel crown, a comet cape and the Phoenix Chick for perfect runs.
Laurel Crown · Lv 20
Comet Cape · Lv 22
Phoenix Chick · 3 perfect runsThe very top. Wings, a crown of light and the legendary items that only the most dedicated students ever see.
Golden Quill Staff · Lv 28
Halo of Pages · Lv 35
Study Aura · 30-day streakShort sessions that fit into a school day, and a reason to come back tomorrow.
Meet Rani, Grade 8. She picked Luna three weeks ago and is now a Scholar. This is an example of one of her days.
Five questions, the same set for everyone in Grade 8 across the network. A new challenge starts every midnight, Jakarta time.
+50 for finishing · +25 for her first try in the subjectEvery day brings a different small mission: beat a boss question, get 5 right in a row, try a harder level, practise two subjects. Today Rani's twist is "beat the boss".
Her teacher picked this chapter for the week, so it waits for her on the home page. Ten questions. Five right in a row starts a combo, and the last question is the boss, one level harder than the rest. She beats it, and her chapter medal goes up from Bronze to Silver.
+20 combo · +15 boss · +25 Silver medalChallenge done, quest done, streak alive: the chest opens. Inside is a streak freeze that protects her streak if she is ill one day. Chests never give points, so nobody can buy their way up.
Her careful runs today earned island pieces. Rani picks a little lighthouse and puts it next to Luna's cottage. Two more pieces and the bridge to Lantern Cove opens.
Her third careful run in the Science chapter raises a stone statue with the chapter's name on it. Then she visits a friend's island and leaves a heart. Her friend will see one more heart, but not who left it.
Rani finished in the top of her group of 30, so she moves up from Bronze to Silver League. Science was this week's School Cup subject, so her points also counted for her school.
Every mode rewards the same thing: right answers and coming back often. Harder questions are worth more, and wrong answers never cost points.
At least five questions for your grade. Build a combo, catch a power-up, and face the boss question at the end.
One challenge per subject every day. See how you compare with your classmates and keep your daily streak burning.
Every chapter has a medal to win. Once you earn a medal, you keep it for good.
Bronze
Silver
Gold
Crown


A question you get wrong returns the next day, then 3 days later, then 7 days later. Beat it three times and it is gone for good. Rematch answers are worth 1.5× points.
This is how the hub helps you remember, not just score once.
Each week you join a group of up to 30 students at your stage from across the network. On Monday the top of each group moves up a league.
Bronze
Silver
Gold
Diamond
LegendEvery week one subject is the Cup subject. Your points in it count for your school, and schools are ranked per active student, so every player helps.
Games, things to explore and picture-book stories, matched to the Math or Science chapter you are learning. Finish one to earn 5 points, for up to four a day.
Maths games and stories in Play Lab, picture books that read aloud to you, and maths questions you can listen to. Tap play and turn the sound on.
1 min 13 s · English voice-over
In Grades 1–6, every word lights up as the book is read aloud. In Grade 7, Morning Reading brings a new story or article each school morning. Then answer a few short questions and earn points. Tap play and turn the sound on.
55 s · English voice-over
Points reward right answers. Your island rewards effort. Finish a practice run of five or more questions, taking your time on each one, and a new piece is yours, even if some answers were wrong.


Stone3 careful runs
Bronze6 careful runs
Gold10 careful runsAfter a run you pick one new piece and put it anywhere: a windmill, a lighthouse, a reading gazebo. Up to three pieces a day. Nothing ever breaks or disappears.
In Math or Science, choose a chapter and finish 3 careful runs in it: a statue with the chapter's name appears on your island. 6 runs make it bronze, 10 make it gold. Statues are a bonus and never use your 3 pieces a day.
Every week your grade at your school has a goal together: when enough of you each finish 3 careful runs, everyone who did their 3 earns the team banner for their island. More team quests make it bronze, silver and gold. You see how many have finished, never who.
Look around the islands of students at your school and leave one heart a day. Hearts are secret: you see how many you got, never who left them. You can close your island to visitors at any time.
Three islands to build: collect 14 pieces and the bridge to Lantern Cove opens; 14 more and you reach Starlight Peak. Drag pieces anywhere, wish for the one you want next, and once every piece is yours, earn paints. During Sumpah Pemuda week (26 Oct – 1 Nov) there are special pieces too, and they come back every year. Rushing through questions does not count, and the island never gives or takes points.
Next to your island there is an open building plot. Every careful practice run makes room for more blocks, and the chapters you practise open new kinds of blocks.
You start with room for 80 blocks. Each careful practice run makes room for 20 more, up to 5 runs a day, even if some answers were wrong. Taking a block away gives its place back.
Answer 5 questions from a Fractions chapter and half blocks and ramps open. A Living things chapter opens the garden, Materials opens glass, metal and brick, Light or Sound opens lamps and a chime, and Symmetry opens the mirror tool.
Measure a box and see its area and perimeter, paint a line with an ABB pattern, stamp 3 rows of 4 copies, build your numbers as a bar chart, or fill a floor with two blocks in a 3 : 1 ratio. Each tool opens with its maths chapter.
A tower 10 blocks tall, a floor with an area of 24, a fenced garden of 12 squares, a perfect 3 × 3 × 3 cube. Press Check my build: you get a tip if something is missing, and a finished challenge stays finished.
Turn your build around, light it up at night, and play a tune on the chimes: the higher the block, the higher the note.
Every set of blocks also opens by itself after enough careful runs, so nobody is left out. Only you can see your build, and the Workshop never gives or takes points.
Four families, four rarities. From your first 100 points to the legendary 30-day Phoenix.
We designed the rules so that the best way to climb is to practise well. They are the same for every student.
Harder questions pay more. A run must have at least five questions and one right answer to pay the finishing bonus.
Every form, hat, cape and companion unlocks through levels, streaks and perfect runs.
Wrong or skipped answers cost zero points. Missed questions come back in the rematch deck so you can learn them.
Points are a score, not a wallet. There are no paid hints and no extra tries to buy.
Speed does not give points. Thinking it through does.
Practice never counts toward your report. Points are for fun, for the leaderboard and for your companion.
Sparkuna explains, listens, and brings the class and the family in.
Got one wrong? Sparkuna tells you the slip you probably made, then your companion walks you through the answer step by step. Not sure? Press “I don't know this yet” instead of guessing. It costs nothing, you see how it works, and the question comes back later in your rematch deck.
Your teacher can run a Sparkuna quiz on the big screen. Press Join on the Live class card on your home page and type the 4-digit code. Everyone answers on their own device, and the whole class works towards one goal together. No names on the screen, no prize for being fast, and every answer counts as normal practice.
On your Profile, make a Family card link and send it to your family. It shows your effort this week: the days you practised, your careful runs, your chapters, your books and your island. Never your answers, points or rank, and you can turn it off at any time.
If a question looks wrong or a picture is missing, report it after you answer. Eduversal checks every report. The 💬 button on every page is for anything else you want to tell us.
All you need is the Google account you already use at school.
Use the Google account your school gave you. Sparkuna knows your school from your email address.
Choose your grade once, from 1 to 12. Every Math and Science question is then made for your grade. From Grade 7, English starts with a short test that finds your level.
Five characters are waiting to meet you. Your companion joins every run and grows as you do.
That's it. Your adventure starts with your first practice run.
Sign in with your school Google account and start your first run today.
Sparkuna is a free Eduversal service for students at partner schools. It gives Grade 1–12 students a safe, motivating place to practise every day.
Questions about Sparkuna at your school? Talk to your Eduversal team.
How Reading works for Grades 1–6 and Morning Reading for Grade 7: read-aloud books, units and medals, a text for every school morning, short questions, one question to think about and a Friday discussion.
1 min 38 s · English voice-over
Short PDF guides for schools, school leaders, teachers, parents and students. Read them on screen, print them, or share them with your school.





