Sparkuna by Eduversal
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For Grade 1–12 · Eduversal partner schools

Practise. Level up. Shine.

Welcome to Sparkuna, the practice world by Eduversal. It turns your daily practice into an adventure. Pick a companion, answer Math and Science questions made for your grade and English questions at your own level, and watch your character grow every time you learn something new.

Sign in with your school Google account. Free for every student at an Eduversal partner school.

Sparky 5 companions to choose ⚡ Boss questions 🏆 Weekly leagues 16 badges
12grades · 1 to 12
3subjects · Math, Science, English
5companions
25companion forms
16badges to collect
5leagues · Bronze to Legend
See it in action

Ninety seconds inside Sparkuna

Real practice runs on an iPad: new kinds of questions, a combo, the boss, a brand-new form for your companion and your own floating island. Tap play and turn the sound on.

1 min 33 s · English voice-over

The story

Sparky and friends found the Light Atlas

It is a map full of places to explore and paths still to discover. Every idea you understand adds a new spark to the journey. Keep scrolling.

Sparky opens a big old atlas for the first time. The paths on its map stop half-way.
Every adventure starts with a question.
Sparky, Ember, Bolt, Luna and Capy gather around the glowing atlas on a terrace at dusk.
Meet your companions.
The five friends sit around the table. In front of them, one stool is empty and waiting.
There's a place for you.
The friends lean over the atlas. Bolt points at an island with a mountain, Luna at an island with a tower, and a path of light joins them.
One question. A new discovery.
Ember and Capy look again at a stop they marked on the map. Capy points to a detail; Ember smiles.
A tricky question? Take another look.
The five friends stand together and look out at floating islands joined by bridges of light.
Sparkunaby EduversalPractise. Level up. Shine.
Meet your companions

Pick the companion you like best

Every companion has its own personality. You can switch any time, and your level and unlocks always stay with you.

Watch it grow

Your effort changes your companion

Every right answer gives you points, and points are XP. As your level goes up, your companion powers up into a new form. Keep scrolling to see Sparky grow.

Apprentice
LEVEL 1–4

Apprentice

Everyone starts here, with an explorer's cap and a cosy study nook. Your first runs teach you how the game works.

Explorer Cap · Lv 1Leather Satchel · Lv 3
LEVEL 5

Scholar

Your companion powers up for the first time. A few weeks of steady practice gets you here.

700 XP in total
🌌 Starry Observatory scene · Lv 8Paper Crane · 3-day streak
LEVEL 10

Mentor

Now you are the one others look up to. New gear and rare companions start to appear.

2,700 XP in total
Starfire Beret · Lv 10Cyber Satchel · Lv 12Lantern Sprite · 7-day streak
LEVEL 20

Master

Steady practice all year. Epic items unlock: a laurel crown, a comet cape and the Phoenix Chick for perfect runs.

10,450 XP in total
Laurel Crown · Lv 20Comet Cape · Lv 22Phoenix Chick · 3 perfect runs
LEVEL 35

Fellow

The very top. Wings, a crown of light and the legendary items that only the most dedicated students ever see.

31,450 XP in total
Golden Quill Staff · Lv 28Halo of Pages · Lv 35Study Aura · 30-day streak
A day in Sparkuna

Ten minutes here, ten minutes there

Short sessions that fit into a school day, and a reason to come back tomorrow.

Meet Rani, Grade 8. She picked Luna three weeks ago and is now a Scholar. This is an example of one of her days.

🌅

Daily Challenge

Five questions, the same set for everyone in Grade 8 across the network. A new challenge starts every midnight, Jakarta time.

+50 for finishing · +25 for her first try in the subject
🎯

Today's quest twist

Every day brings a different small mission: beat a boss question, get 5 right in a row, try a harder level, practise two subjects. Today Rani's twist is "beat the boss".

⚔️

A practice run on her Science chapter

Her teacher picked this chapter for the week, so it waits for her on the home page. Ten questions. Five right in a row starts a combo, and the last question is the boss, one level harder than the rest. She beats it, and her chapter medal goes up from Bronze to Silver.

+20 combo · +15 boss · +25 Silver medal
🎁

The daily chest

Challenge done, quest done, streak alive: the chest opens. Inside is a streak freeze that protects her streak if she is ill one day. Chests never give points, so nobody can buy their way up.

🏝️

A new piece for her island

Her careful runs today earned island pieces. Rani picks a little lighthouse and puts it next to Luna's cottage. Two more pieces and the bridge to Lantern Cove opens.

🗿

A statue and a visit

Her third careful run in the Science chapter raises a stone statue with the chapter's name on it. Then she visits a friend's island and leaves a heart. Her friend will see one more heart, but not who left it.

🏆

League results

Rani finished in the top of her group of 30, so she moves up from Bronze to Silver League. Science was this week's School Cup subject, so her points also counted for her school.

Game modes

Different ways to practise

Every mode rewards the same thing: right answers and coming back often. Harder questions are worth more, and wrong answers never cost points.

Practice runs

Pick a subject, a chapter and a level, then start

At least five questions for your grade. Build a combo, catch a power-up, and face the boss question at the end.

  • +5/8/10each right answer: easy, medium, hard
  • +20five right in a row
  • +15beat the boss question
  • +30perfect run, every answer right
Daily challenge

Five questions for your whole grade

One challenge per subject every day. See how you compare with your classmates and keep your daily streak burning.

  • 🔥 7day streak: +100 bonus
  • 🔥 30day streak: +250 bonus
Journey map

Every coursebook is a world

Every chapter has a medal to win. Once you earn a medal, you keep it for good.

Bronze
Silver
Gold
Crown
Math worldEnglish worldBiology world
Rematch deck

Missed it? It comes back.

A question you get wrong returns the next day, then 3 days later, then 7 days later. Beat it three times and it is gone for good. Rematch answers are worth 1.5× points.

This is how the hub helps you remember, not just score once.

Weekly leagues

Climb from Bronze to Legend

Each week you join a group of up to 30 students at your stage from across the network. On Monday the top of each group moves up a league.

Bronze
Silver
Gold
Diamond
Legend
School Cup

Play for your school

Every week one subject is the Cup subject. Your points in it count for your school, and schools are ranked per active student, so every player helps.

Play Lab · Grades 1–6

Learn maths and science by playing

Games, things to explore and picture-book stories, matched to the Math or Science chapter you are learning. Finish one to earn 5 points, for up to four a day.

🎮 24 games🧪 51 things to explore📖 31 stories
For Grades 1–6

Play, read and learn

Maths games and stories in Play Lab, picture books that read aloud to you, and maths questions you can listen to. Tap play and turn the sound on.

1 min 13 s · English voice-over

Reading · Grades 1–7

Books that read to you

In Grades 1–6, every word lights up as the book is read aloud. In Grade 7, Morning Reading brings a new story or article each school morning. Then answer a few short questions and earn points. Tap play and turn the sound on.

55 s · English voice-over

My Island · for every player

Every careful run builds something

Points reward right answers. Your island rewards effort. Finish a practice run of five or more questions, taking your time on each one, and a new piece is yours, even if some answers were wrong.

A floating island at dusk with a cottage, an apple tree, a reading gazebo, a windmill, a lighthouse and a companion at the door
My Island
A second island with a beach, a palm tree, a sandcastle, a sailboat and a whale fountain, reached by a rope bridge
Lantern Cove opens at 14 pieces
A stone chapter statueStone3 careful runs
A bronze chapter statueBronze6 careful runs
A gold chapter statueGold10 careful runs
A chapter statue carries the chapter's name
🏝️

Choose one of three

After a run you pick one new piece and put it anywhere: a windmill, a lighthouse, a reading gazebo. Up to three pieces a day. Nothing ever breaks or disappears.

🗿

Chapter statues

In Math or Science, choose a chapter and finish 3 careful runs in it: a statue with the chapter's name appears on your island. 6 runs make it bronze, 10 make it gold. Statues are a bonus and never use your 3 pieces a day.

🚩

Team quest

Every week your grade at your school has a goal together: when enough of you each finish 3 careful runs, everyone who did their 3 earns the team banner for their island. More team quests make it bronze, silver and gold. You see how many have finished, never who.

💗

Visit your schoolmates

Look around the islands of students at your school and leave one heart a day. Hearts are secret: you see how many you got, never who left them. You can close your island to visitors at any time.

Three islands to build: collect 14 pieces and the bridge to Lantern Cove opens; 14 more and you reach Starlight Peak. Drag pieces anywhere, wish for the one you want next, and once every piece is yours, earn paints. During Sumpah Pemuda week (26 Oct – 1 Nov) there are special pieces too, and they come back every year. Rushing through questions does not count, and the island never gives or takes points.

Workshop · Grades 4–12

Build anything, block by block

Next to your island there is an open building plot. Every careful practice run makes room for more blocks, and the chapters you practise open new kinds of blocks.

A build from the Workshop
🧱

Room grows with effort

You start with room for 80 blocks. Each careful practice run makes room for 20 more, up to 5 runs a day, even if some answers were wrong. Taking a block away gives its place back.

📐

Learning opens new blocks

Answer 5 questions from a Fractions chapter and half blocks and ramps open. A Living things chapter opens the garden, Materials opens glass, metal and brick, Light or Sound opens lamps and a chime, and Symmetry opens the mirror tool.

📏

Maths you can build with

Measure a box and see its area and perimeter, paint a line with an ABB pattern, stamp 3 rows of 4 copies, build your numbers as a bar chart, or fill a floor with two blocks in a 3 : 1 ratio. Each tool opens with its maths chapter.

🏅

A challenge every week

A tower 10 blocks tall, a floor with an area of 24, a fenced garden of 12 squares, a perfect 3 × 3 × 3 cube. Press Check my build: you get a tip if something is missing, and a finished challenge stays finished.

🎵

Make it yours

Turn your build around, light it up at night, and play a tune on the chimes: the higher the block, the higher the note.

Every set of blocks also opens by itself after enough careful runs, so nobody is left out. Only you can see your build, and the Workshop never gives or takes points.

Trophy room

Sixteen badges. Can you collect them all?

Four families, four rarities. From your first 100 points to the legendary 30-day Phoenix.

Fair play

A game you can only win by learning

We designed the rules so that the best way to climb is to practise well. They are the same for every student.

✅

Points come from right answers

Harder questions pay more. A run must have at least five questions and one right answer to pay the finishing bonus.

✅

Everything is earned

Every form, hat, cape and companion unlocks through levels, streaks and perfect runs.

✅

Mistakes are safe

Wrong or skipped answers cost zero points. Missed questions come back in the rematch deck so you can learn them.

🚫

No shop, no spending

Points are a score, not a wallet. There are no paid hints and no extra tries to buy.

🚫

No reward for rushing

Speed does not give points. Thinking it through does.

🚫

Not part of your school grades

Practice never counts toward your report. Points are for fun, for the leaderboard and for your companion.

Help and together

Help when you need it, together with your class

Sparkuna explains, listens, and brings the class and the family in.

💡

Show me how

Got one wrong? Sparkuna tells you the slip you probably made, then your companion walks you through the answer step by step. Not sure? Press “I don't know this yet” instead of guessing. It costs nothing, you see how it works, and the question comes back later in your rematch deck.

📺

Live class

Your teacher can run a Sparkuna quiz on the big screen. Press Join on the Live class card on your home page and type the 4-digit code. Everyone answers on their own device, and the whole class works towards one goal together. No names on the screen, no prize for being fast, and every answer counts as normal practice.

👨‍👩‍👧

Share your week

On your Profile, make a Family card link and send it to your family. It shows your effort this week: the days you practised, your careful runs, your chapters, your books and your island. Never your answers, points or rank, and you can turn it off at any time.

🚩

Spot a problem? Tell us

If a question looks wrong or a picture is missing, report it after you answer. Eduversal checks every report. The 💬 button on every page is for anything else you want to tell us.

Your first day

Ready to play in three steps

All you need is the Google account you already use at school.

🔑

Sign in with your school account

Use the Google account your school gave you. Sparkuna knows your school from your email address.

🎓

Pick your grade

Choose your grade once, from 1 to 12. Every Math and Science question is then made for your grade. From Grade 7, English starts with a short test that finds your level.

🦊

Choose your companion

Five characters are waiting to meet you. Your companion joins every run and grows as you do.

That's it. Your adventure starts with your first practice run.

Your companion is waiting.

Sign in with your school Google account and start your first run today.

Start your journey →
Scan to playsparkuna.com
For school leaders, teachers and parents

A daily practice habit that needs no set-up

Sparkuna is a free Eduversal service for students at partner schools. It gives Grade 1–12 students a safe, motivating place to practise every day.

  • Questions written by Eduversal: Math and Science for each grade, and English by level (A1 to C1), set by a 15-question placement test. The English level is a practice track, not a certificate.
  • Sign-in only with the school's Google Workspace accounts. No public sign-up.
  • Grades 1–3 practise Math and Science with every question read aloud, and are never ranked on a leaderboard. Grades 4–6 practise Math and Science. Grades 1–6 also get Play Lab: maths games, things to explore and picture-book stories (and science activities), and Grades 1–6 get Reading: books read aloud with a short quiz. English starts in Grade 7.
  • Grade 7 gets Morning Reading for the school's daily reading time: one illustrated story or article each morning, read aloud if the student wants, then five short questions and one question to think about. About 15 minutes. The texts are about character, curiosity, gratitude, courage in learning and fair play: looking after a job, being on time, owning a mistake, telling the truth, keeping a promise, asking good questions, thanking the people who help us, not giving up when learning is hard, listening to every voice.
  • No set-up for teachers: students choose their grade once and start.
  • Teachers can follow along in Teachers Hub (My Students): for their own school and a grade, they see effort, the chapters worked and the questions most often missed, and can suggest up to three chapters a week (a suggestion, never a grade). With Live Class they run a Sparkuna quiz on the projector, and the whole class works towards one goal.
  • School leaders see a summary per grade in Academic Hub, with no student names. Nobody sees another school's students.
  • Weekly School Cup gives the whole school a shared goal.
  • Every student builds something: My Island grows with careful practice, not only with right answers, so students who find a subject hard still have a reason to come back.
  • Students can report a question that looks wrong or send feedback from any page. Eduversal reads every report.

What Sparkuna is not

  • Not a grade book. Practice points never enter school reports.
  • Not a test platform. School assessments stay where they are.
  • Not a messaging app. Students cannot message each other. An island visit leaves only a secret heart, never a word or a name.
  • No adverts, no in-app purchases, no gifting between students.

Questions about Sparkuna at your school? Talk to your Eduversal team.

For schools · Reading

Fifteen minutes of reading a day

How Reading works for Grades 1–6 and Morning Reading for Grade 7: read-aloud books, units and medals, a text for every school morning, short questions, one question to think about and a Friday discussion.

1 min 38 s · English voice-over

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